//==============================================================================
define flaming
{
	SetSelector
	{
	    techLogic none/Pickup Flaming Weapons Active
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Flame Character
            }
        }
    }
}

//==============================================================================
define hornboost
{
    Techlogic none/TG Horn VFX
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visual jimmy
            }
		}
    }
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visualparticle SFX Gjallarhorn Damage VFX
            }
		}
    }
}

//==============================================================================
define odysseusbonus
{
	SetSelector
	{
	    techLogic none/Bonus Odysseus
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Odysseus Bonus Ground Glow
            }
        }
    }
}

//==============================================================================
define rage
{
	SetSelector
	{
	    techLogic none/Loadout Rage
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Rage Effect
            }
        }
    }
}

//==============================================================================
define converted
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit
        }
    }
}

//==============================================================================
define convertedsparkle
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit Sparkle
        }
    }
}

//==============================================================================
define charm
{
    TechLogic none/Bonus Charm VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Freyja Charm Heart
        }
    }
}

//==============================================================================
define mistbody
{
   TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
   set hotspot
   {
      version
      {
         Visualnone jimmy
      }
   }	  
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
   set hotspot
   {
      version
      {
         Visualparticle SFX Frost Enemy Effect Moderate
      }
   }
}

//==============================================================================
define EgyptianSpearmanShield
{
	set hotspot
	{
		version
		{
			visual Attachments E Shield Large Copper
			ReplaceTexture Attachments E Shield Copper/Attachments E Shield Copper
		}
	}
}

//==============================================================================
define Spear
{
    SetSelector
    {      
        TechLogic none
        set hotspot
        {
            version
            {
                Visual Attachments A Spear Copper
            }
        }
    }
}

//==============================================================================
define Head
{
    SetSelector
    {
        set hotspot
        {
            version
            {
                Visual Infantry E Spearman Head Copper
            }
        }
    }
}

//==============================================================================
define bloodspurt
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Spurt Small
        }
    }
}

//==============================================================================
define bloodspurtflail
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Spurt Flail Small
        }
    }
}

//==============================================================================
define blooddecal
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Decal Small
        }
    }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
       set hotspot
       {
           version
           {
				Visual Infantry E Spearman_BoredA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
           }
       }
    }
}

//==============================================================================
anim Idle
{
    SetSelector
    {
        set hotspot
        {
            version
            {
				Visual Infantry E Spearman_IdleA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
            }
        }
    }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
      set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
                tag FootstepLeft 0.60 true
                tag FootstepRight 0.20 true
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			    Connect hotspot charm hotspot
         }
      }
	  set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
                tag FootstepLeft 0.60 true
                tag FootstepRight 0.20 true
                ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Connect hotspot charm hotspot
				Connect hotspot mistbody hotspot
				Length 1.0
         }
      }
	  set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
                tag FootstepLeft 0.60 true
                tag FootstepRight 0.20 true
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Connect hotspot charm hotspot
				Connect hotspot mistbody hotspot
				Length 1.07
         }
      }
	  set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
                tag FootstepLeft 0.60 true
                tag FootstepRight 0.20 true
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Connect hotspot charm hotspot
				Connect hotspot mistbody hotspot
				Length 1.14
         }
      }
	  set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
                tag FootstepLeft 0.60 true
                tag FootstepRight 0.20 true
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Connect hotspot charm hotspot
				Connect hotspot mistbody hotspot
				Length 1.21
         }
      }
	  set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
                tag FootstepLeft 0.60 true
                tag FootstepRight 0.20 true
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Connect hotspot charm hotspot
				Connect hotspot mistbody hotspot
				Length 1.21
         }
      }
	  set hotspot
      {
         version
         {
				Visual Infantry E Spearman_WalkA
                tag FootstepLeft 0.60 true
                tag FootstepRight 0.20 true
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
				connect RightHand Spear hotspot
				Connect TopOfHead Head hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Connect hotspot charm hotspot
				Connect hotspot mistbody hotspot
				Length 1.21
         }
      }
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
      TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
      set hotspot
      {
         version
         {
			Visual Infantry E Spearman_AttackA
            tag Attack 0.45 true
            tag GenericSound 0.40 true
			ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
			Connect TopOfHead Head hotspot
			connect RightHand Spear hotspot
			connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			Connect hotspot charm hotspot
			Connect hotspot mistbody hotspot
            }
       }
       set hotspot
       {
           version
           {
			Visual Infantry E Spearman_AttackA
            tag Attack 0.53 true
            tag GenericSound 0.50 true
			ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
			Connect TopOfHead Head hotspot
			connect RightHand Spear hotspot
			connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			Connect hotspot charm hotspot
			Connect hotspot mistbody hotspot
			Length 1.3
            }
        }
		set hotspot
        {
           version
           {
			Visual Infantry E Spearman_AttackA
            tag Attack 0.58 true
            tag GenericSound 0.55 true
			ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
			Connect TopOfHead Head hotspot
			connect RightHand Spear hotspot
			connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			Connect hotspot charm hotspot
			Connect hotspot mistbody hotspot
			Length 1.4
            }
        }
		set hotspot
        {
           version
           {
			Visual Infantry E Spearman_AttackA
            tag Attack 0.63 true
            tag GenericSound 0.60 true
			ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
			Connect TopOfHead Head hotspot
			connect RightHand Spear hotspot
			connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			Connect hotspot charm hotspot
			Connect hotspot mistbody hotspot
			Length 1.5
            }
        }
		set hotspot
        {
           version
           {
			    Visual Infantry E Spearman_AttackA
                tag Attack 0.68 true
                tag GenericSound 0.65 true
			    ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
			    Connect TopOfHead Head hotspot
			    connect RightHand Spear hotspot
			    connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
			    Length 1.6
            }
        }
	    set hotspot
        {
           version
           {
			    Visual Infantry E Spearman_AttackA
                tag Attack 0.68 true
                tag GenericSound 0.65 true
			    ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
			    Connect TopOfHead Head hotspot
			    connect RightHand Spear hotspot
			    connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
			    Length 1.6
            }
        }
		set hotspot
        {
           version
           {
			    Visual Infantry E Spearman_AttackA
                tag Attack 0.68 true
                tag GenericSound 0.65 true
			    ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
			    Connect TopOfHead Head hotspot
			    connect RightHand Spear hotspot
			    connect LeftForearm EgyptianSpearmanShield hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
			    Length 1.6
            }
        }
    }
}

//==============================================================================
anim Flail
{
    SetSelector
    {
        set hotspot
        {
            version
            {
			    Visual Infantry E Spearman_FlailA
			    tag SpecificSoundSet 0.35 false MaleFlail checkVisible				
			    ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
			    Connect TopOfHead Head hotspot
			    connect RightHand Spear hotspot
			    connect LeftForearm EgyptianSpearmanShield hotspot
				Connect hotspot bloodspurtflail hotspot
            }
        }
    }
}

//==============================================================================
anim Death
{
    SetSelector
    {
        set hotspot
        {
            version
            {
				Visual Infantry E Spearman_DeathA
				ReplaceTexture Infantry E Spearman Standard/Infantry E Spearman Copper
				Connect TopOfHead Head hotspot
				connect RightHand Spear hotspot
				connect LeftForearm EgyptianSpearmanShield hotspot
//VFXs
				Connect hotspot bloodspurt hotspot
			    Connect hotspot blooddecal hotspot
			    length 0.9
            }
        }
    }
}
